From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/TFUIEquippable.cs | 307 --------------------------------------------- 1 file changed, 307 deletions(-) delete mode 100644 GameCode/TFUIEquippable.cs (limited to 'GameCode/TFUIEquippable.cs') diff --git a/GameCode/TFUIEquippable.cs b/GameCode/TFUIEquippable.cs deleted file mode 100644 index bb74692..0000000 --- a/GameCode/TFUIEquippable.cs +++ /dev/null @@ -1,307 +0,0 @@ -using System; -using MPUIKIT; -using UnityEngine; -using UnityEngine.UI; - -public class TFUIEquippable : ThronefallUIElement -{ - [Serializable] - public class Style - { - public float scale = 1f; - - public Color outlineColor; - - public AnimationCurve animationCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); - - public float animationDuration = 0.5f; - - public Style(Color outlineColor, AnimationCurve animationCurve, float animationDuration, float scale) - { - this.scale = scale; - this.outlineColor = outlineColor; - this.animationCurve = animationCurve; - this.animationDuration = animationDuration; - } - } - - public class Animation - { - public TFUIEquippable target; - - public Style startStyle; - - public Style endStyle; - - public float clock; - - public Animation(Style startStyle, Style endStyle, TFUIEquippable target) - { - this.startStyle = startStyle; - this.endStyle = endStyle; - this.target = target; - target.ApplyStyle(startStyle); - target.currentAnimation = this; - } - - public void Tick() - { - clock += Time.unscaledDeltaTime; - float num = Mathf.InverseLerp(0f, endStyle.animationDuration, clock); - float t = endStyle.animationCurve.Evaluate(num); - target.backgroundImg.OutlineColor = Color.Lerp(startStyle.outlineColor, endStyle.outlineColor, t); - target.backgroundImg.transform.localScale = Vector3.one * Mathf.LerpUnclamped(startStyle.scale, endStyle.scale, t); - if (num >= 1f) - { - target.ApplyStyle(endStyle); - target.currentAnimation = null; - } - } - } - - [SerializeField] - private Color weaponBgColor; - - [SerializeField] - private Color perkBgColor; - - [SerializeField] - private Color mutatorBgColor; - - [SerializeField] - private Color lockedBgColor; - - [SerializeField] - private Color lockedOutlineColor; - - [SerializeField] - private Color weaponHighlightColor; - - [SerializeField] - private Color perkHightlightColor; - - [SerializeField] - private Color mutatorHighlightColor; - - [SerializeField] - private Color highlightIconColor; - - [SerializeField] - private MPImageBasic backgroundImg; - - [SerializeField] - private Image iconImg; - - [SerializeField] - private Sprite lockIcon; - - public AnimationCurve defaultAnimationCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); - - public float defaultAnimationTime = 0.3f; - - public Style focussedStyle; - - public Style selectedStyle; - - public Style focussedAndSelectedStyle; - - private Style defaultStyle; - - private bool defaultStyleInitialized; - - private bool selectedForLoadout; - - private Animation currentAnimation; - - private Equippable equippableData; - - private Color highlightBGColor; - - private Color defaultBGColor; - - private Color defaultIconColor; - - private bool locked; - - public Equippable Data => equippableData; - - private bool isWeapon => equippableData is EquippableWeapon; - - private bool isPerk => equippableData is EquippablePerk; - - private bool isMutator => equippableData is EquippableMutation; - - public bool Locked => locked; - - public Image IconImg => iconImg; - - public Color GetBackgroundColor - { - get - { - if (!selectedForLoadout) - { - return defaultBGColor; - } - return highlightBGColor; - } - } - - public Color GetIconColor - { - get - { - if (!selectedForLoadout) - { - return defaultIconColor; - } - return highlightIconColor; - } - } - - private void Update() - { - if (currentAnimation != null) - { - currentAnimation.Tick(); - } - } - - protected override void OnApply() - { - } - - protected override void OnClear() - { - new Animation(GetStyle(previousState), defaultStyle, this); - } - - protected override void OnFocus() - { - new Animation(GetStyle(previousState), focussedStyle, this); - } - - protected override void OnSelect() - { - new Animation(GetStyle(previousState), selectedStyle, this); - } - - protected override void OnFocusAndSelect() - { - new Animation(GetStyle(previousState), focussedAndSelectedStyle, this); - } - - protected override void OnHardStateSet(SelectionState selectionState) - { - currentAnimation = null; - ApplyStyle(GetStyle(selectionState)); - } - - protected Style GetStyle(SelectionState state) - { - if (!defaultStyleInitialized) - { - InitializeDefaultStyle(); - } - return state switch - { - SelectionState.Default => defaultStyle, - SelectionState.Focussed => focussedStyle, - SelectionState.Selected => selectedStyle, - SelectionState.FocussedAndSelected => focussedAndSelectedStyle, - _ => defaultStyle, - }; - } - - private void ApplyStyle(Style style) - { - backgroundImg.OutlineColor = style.outlineColor; - backgroundImg.transform.localScale = Vector3.one * style.scale; - } - - private void InitializeDefaultStyle() - { - defaultStyle = new Style(backgroundImg.OutlineColor, defaultAnimationCurve, defaultAnimationTime, 1f); - defaultStyleInitialized = true; - } - - public void SetData(Equippable e) - { - equippableData = e; - bool flag = PerkManager.instance.UnlockedEquippables.Contains(e); - bool flag2 = LevelInteractor.lastActivatedLevelInteractor.HasFixedLoadout && !LevelInteractor.lastActivatedLevelInteractor.fixedLoadout.Contains(e); - if (flag && !flag2) - { - iconImg.sprite = e.icon; - if (isWeapon) - { - backgroundImg.color = weaponBgColor; - highlightBGColor = weaponHighlightColor; - } - if (isPerk) - { - backgroundImg.color = perkBgColor; - highlightBGColor = perkHightlightColor; - } - if (isMutator) - { - backgroundImg.color = mutatorBgColor; - highlightBGColor = mutatorHighlightColor; - } - } - else if (flag && flag2) - { - iconImg.sprite = e.icon; - iconImg.color = lockedOutlineColor; - backgroundImg.color = lockedBgColor; - backgroundImg.OutlineColor = lockedOutlineColor; - } - else - { - iconImg.sprite = lockIcon; - iconImg.color = lockedOutlineColor; - backgroundImg.color = lockedBgColor; - backgroundImg.OutlineColor = lockedOutlineColor; - locked = true; - } - defaultBGColor = backgroundImg.color; - defaultIconColor = iconImg.color; - } - - public void SetDataSimple(Equippable e) - { - equippableData = e; - iconImg.sprite = e.icon; - if (isWeapon) - { - backgroundImg.color = weaponBgColor; - highlightBGColor = weaponHighlightColor; - } - if (isPerk) - { - backgroundImg.color = perkBgColor; - highlightBGColor = perkHightlightColor; - } - if (isMutator) - { - backgroundImg.color = mutatorBgColor; - highlightBGColor = mutatorHighlightColor; - } - defaultBGColor = backgroundImg.color; - defaultIconColor = iconImg.color; - } - - public void Pick() - { - backgroundImg.color = highlightBGColor; - iconImg.color = highlightIconColor; - selectedForLoadout = true; - } - - public void UnPick() - { - backgroundImg.color = defaultBGColor; - iconImg.color = defaultIconColor; - selectedForLoadout = false; - } -} -- cgit v1.1-26-g67d0