From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/TimesensitiveLight.cs | 68 ------------------------------------------ 1 file changed, 68 deletions(-) delete mode 100644 GameCode/TimesensitiveLight.cs (limited to 'GameCode/TimesensitiveLight.cs') diff --git a/GameCode/TimesensitiveLight.cs b/GameCode/TimesensitiveLight.cs deleted file mode 100644 index 158fa2b..0000000 --- a/GameCode/TimesensitiveLight.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System.Collections; -using UnityEngine; - -[RequireComponent(typeof(Light))] -public class TimesensitiveLight : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public float dayIntensity = 1f; - - public float nightIntensity; - - public float blendTime = 3f; - - private Light target; - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - StopAllCoroutines(); - StartCoroutine(BlendToDay(blendTime)); - } - - public void OnDusk() - { - StopAllCoroutines(); - StartCoroutine(BlendToNight(blendTime)); - } - - private void Start() - { - target = GetComponent(); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) - { - StartCoroutine(BlendToDay(0f)); - } - else - { - StartCoroutine(BlendToNight(0f)); - } - } - - private IEnumerator BlendToNight(float duration) - { - float timer = 0f; - while (timer <= duration) - { - timer += Time.deltaTime; - target.intensity = Mathf.Lerp(dayIntensity, nightIntensity, Mathf.InverseLerp(0f, duration, timer)); - yield return null; - } - target.intensity = nightIntensity; - } - - private IEnumerator BlendToDay(float duration) - { - float timer = 0f; - while (timer <= duration) - { - timer += Time.deltaTime; - target.intensity = Mathf.Lerp(nightIntensity, dayIntensity, Mathf.InverseLerp(0f, duration, timer)); - yield return null; - } - target.intensity = dayIntensity; - } -} -- cgit v1.1-26-g67d0