From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/UnitySerializedDictionary.cs | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 GameCode/UnitySerializedDictionary.cs (limited to 'GameCode/UnitySerializedDictionary.cs') diff --git a/GameCode/UnitySerializedDictionary.cs b/GameCode/UnitySerializedDictionary.cs new file mode 100644 index 0000000..3fc1906 --- /dev/null +++ b/GameCode/UnitySerializedDictionary.cs @@ -0,0 +1,35 @@ +using System.Collections.Generic; +using UnityEngine; + +public abstract class UnitySerializedDictionary : Dictionary, ISerializationCallbackReceiver +{ + [SerializeField] + [HideInInspector] + private List keyData = new List(); + + [SerializeField] + [HideInInspector] + private List valueData = new List(); + + void ISerializationCallbackReceiver.OnAfterDeserialize() + { + Clear(); + for (int i = 0; i < keyData.Count && i < valueData.Count; i++) + { + base[keyData[i]] = valueData[i]; + } + } + + void ISerializationCallbackReceiver.OnBeforeSerialize() + { + keyData.Clear(); + valueData.Clear(); + using Enumerator enumerator = GetEnumerator(); + while (enumerator.MoveNext()) + { + KeyValuePair current = enumerator.Current; + keyData.Add(current.Key); + valueData.Add(current.Value); + } + } +} -- cgit v1.1-26-g67d0