From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/UpgradeCastleUp.cs | 46 --------------------------------------------- 1 file changed, 46 deletions(-) delete mode 100644 GameCode/UpgradeCastleUp.cs (limited to 'GameCode/UpgradeCastleUp.cs') diff --git a/GameCode/UpgradeCastleUp.cs b/GameCode/UpgradeCastleUp.cs deleted file mode 100644 index 802d0f6..0000000 --- a/GameCode/UpgradeCastleUp.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private List mustHaveTags = new List(); - - private List mayNotHaveTags = new List(); - - private List allWallsAndTowers = new List(); - - private void OnEnable() - { - mustHaveTags.Add(TagManager.ETag.WallOrTower); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDusk() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDawn_AfterSunrise() - { - StartCoroutine(AfterSunriseDelayed()); - } - - public IEnumerator AfterSunriseDelayed() - { - yield return null; - yield return null; - TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags); - for (int i = 0; i < allWallsAndTowers.Count; i++) - { - BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent(); - if (componentInParent.NextUpgradeOrBuildCost > 1) - { - componentInParent.NextUpgradeOrBuildCost--; - } - } - } -} -- cgit v1.1-26-g67d0