From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/UpgradeCommander.cs | 47 -------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 GameCode/UpgradeCommander.cs (limited to 'GameCode/UpgradeCommander.cs') diff --git a/GameCode/UpgradeCommander.cs b/GameCode/UpgradeCommander.cs deleted file mode 100644 index 015f31b..0000000 --- a/GameCode/UpgradeCommander.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -public class UpgradeCommander : MonoBehaviour -{ - public static UpgradeCommander instance; - - public float moveSpeedMultiplicator = 1.5f; - - public float effectRadius = 12f; - - public float healingInterval = 1f; - - public float healingPerSecond = 1f; - - private float cooldown; - - private TagManager tagManager; - - private Transform playerTransform; - - private void OnEnable() - { - tagManager = TagManager.instance; - instance = this; - CommandUnits.instance.PlaceCommandedUnitsAndCalculateTargetPositions(); - CommandUnits.instance.commanding = false; - PlayerUpgradeManager.instance.commander = true; - playerTransform = PlayerUpgradeManager.instance.transform; - } - - private void Update() - { - cooldown -= Time.deltaTime; - if (!(cooldown <= 0f)) - { - return; - } - cooldown += healingInterval; - foreach (TaggedObject playerUnit in tagManager.PlayerUnits) - { - if ((playerTransform.position - playerUnit.transform.position).magnitude < effectRadius) - { - playerUnit.Hp.Heal(healingPerSecond * healingInterval); - } - } - } -} -- cgit v1.1-26-g67d0