From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- GameCode/WeaponEquipper.cs | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 GameCode/WeaponEquipper.cs (limited to 'GameCode/WeaponEquipper.cs') diff --git a/GameCode/WeaponEquipper.cs b/GameCode/WeaponEquipper.cs new file mode 100644 index 0000000..d1aac04 --- /dev/null +++ b/GameCode/WeaponEquipper.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class WeaponEquipper : MonoBehaviour +{ + public Equippable requiredWeapon; + + public ManualAttack activeWeapon; + + public ManualAttack passiveWeapon; + + public GameObject visuals; + + public PlayerAttackTargetFacer facer; + + private void Start() + { + if (!PerkManager.IsEquipped(requiredWeapon)) + { + Object.Destroy(base.gameObject); + return; + } + GetComponentInParent().EquipWeapon(activeWeapon); + GetComponentInParent(); + GetComponentInParent().AssignManualAttack(activeWeapon); + base.gameObject.AddComponent().Init(visuals, passiveWeapon); + facer.AssignAttack(passiveWeapon); + Object.Destroy(this); + } +} -- cgit v1.1-26-g67d0