From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- GameCode/WeaponEquipper.cs | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 GameCode/WeaponEquipper.cs (limited to 'GameCode/WeaponEquipper.cs') diff --git a/GameCode/WeaponEquipper.cs b/GameCode/WeaponEquipper.cs deleted file mode 100644 index d1aac04..0000000 --- a/GameCode/WeaponEquipper.cs +++ /dev/null @@ -1,29 +0,0 @@ -using UnityEngine; - -public class WeaponEquipper : MonoBehaviour -{ - public Equippable requiredWeapon; - - public ManualAttack activeWeapon; - - public ManualAttack passiveWeapon; - - public GameObject visuals; - - public PlayerAttackTargetFacer facer; - - private void Start() - { - if (!PerkManager.IsEquipped(requiredWeapon)) - { - Object.Destroy(base.gameObject); - return; - } - GetComponentInParent().EquipWeapon(activeWeapon); - GetComponentInParent(); - GetComponentInParent().AssignManualAttack(activeWeapon); - base.gameObject.AddComponent().Init(visuals, passiveWeapon); - facer.AssignAttack(passiveWeapon); - Object.Destroy(this); - } -} -- cgit v1.1-26-g67d0