From 7f493f682503f5186308de7b8f74b5b49233cfe4 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 2 Nov 2023 11:51:31 +0800 Subject: +init --- .../RewiredEventSystem.cs | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs (limited to 'Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs') diff --git a/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs new file mode 100644 index 0000000..c46b002 --- /dev/null +++ b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +namespace Rewired.Integration.UnityUI; + +[AddComponentMenu("Rewired/Rewired Event System")] +public class RewiredEventSystem : EventSystem +{ + [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")] + [SerializeField] + private bool _alwaysUpdate; + + public bool alwaysUpdate + { + get + { + return _alwaysUpdate; + } + set + { + _alwaysUpdate = value; + } + } + + protected override void Update() + { + if (alwaysUpdate) + { + EventSystem eventSystem = EventSystem.current; + if (eventSystem != this) + { + EventSystem.current = this; + } + try + { + base.Update(); + return; + } + finally + { + if (eventSystem != this) + { + EventSystem.current = eventSystem; + } + } + } + base.Update(); + } +} -- cgit v1.1-26-g67d0