From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- .../Decompile/DaytimeSensitiveActivation.cs | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs (limited to 'Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs') diff --git a/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs b/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs new file mode 100644 index 0000000..aef1a95 --- /dev/null +++ b/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs @@ -0,0 +1,49 @@ +using UnityEngine; + +public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public DayNightCycle.Timestate activeTime; + + public GameObject target; + + public void OnDawn_AfterSunrise() + { + if (activeTime == DayNightCycle.Timestate.Day) + { + target.SetActive(value: true); + } + else + { + target.SetActive(value: false); + } + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + if (activeTime == DayNightCycle.Timestate.Night) + { + target.SetActive(value: true); + } + else + { + target.SetActive(value: false); + } + } + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) + { + target.SetActive(activeTime == DayNightCycle.Timestate.Day); + } + else + { + target.SetActive(activeTime == DayNightCycle.Timestate.Night); + } + } +} -- cgit v1.1-26-g67d0