From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs | 83 ----------------------- 1 file changed, 83 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs (limited to 'Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs') diff --git a/Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs b/Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs deleted file mode 100644 index da571d3..0000000 --- a/Thronefall_1_0/Decompile/DaytimeSensitiveLight.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System.Collections; -using UnityEngine; - -[RequireComponent(typeof(Light))] -public class DaytimeSensitiveLight : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - [SerializeField] - private Color dayColor = Color.white; - - [SerializeField] - private Color sunsetColor; - - [SerializeField] - private Color nightColor; - - [SerializeField] - private float dayToSunsetDuration = 2f; - - [SerializeField] - private float sunsetToNightDuration = 2f; - - private Light targetLight; - - private void Start() - { - targetLight = GetComponent(); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDusk() - { - StopAllCoroutines(); - StartCoroutine(ToNight()); - } - - public void OnDawn_BeforeSunrise() - { - StopAllCoroutines(); - StartCoroutine(ToDay()); - } - - private IEnumerator ToDay() - { - float timer2 = 0f; - while (timer2 <= sunsetToNightDuration) - { - timer2 += Time.deltaTime; - targetLight.color = Color.Lerp(nightColor, sunsetColor, timer2 / sunsetToNightDuration); - yield return null; - } - timer2 = 0f; - while (timer2 <= dayToSunsetDuration) - { - timer2 += Time.deltaTime; - targetLight.color = Color.Lerp(sunsetColor, dayColor, timer2 / dayToSunsetDuration); - yield return null; - } - targetLight.color = dayColor; - } - - private IEnumerator ToNight() - { - float timer2 = 0f; - while (timer2 <= dayToSunsetDuration) - { - timer2 += Time.deltaTime; - targetLight.color = Color.Lerp(dayColor, sunsetColor, timer2 / dayToSunsetDuration); - yield return null; - } - timer2 = 0f; - while (timer2 <= sunsetToNightDuration) - { - timer2 += Time.deltaTime; - targetLight.color = Color.Lerp(dayColor, nightColor, timer2 / sunsetToNightDuration); - yield return null; - } - targetLight.color = nightColor; - } -} -- cgit v1.1-26-g67d0