From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/GateOpener.cs | 172 --------------------------------- 1 file changed, 172 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/GateOpener.cs (limited to 'Thronefall_1_0/Decompile/GateOpener.cs') diff --git a/Thronefall_1_0/Decompile/GateOpener.cs b/Thronefall_1_0/Decompile/GateOpener.cs deleted file mode 100644 index 31d79a4..0000000 --- a/Thronefall_1_0/Decompile/GateOpener.cs +++ /dev/null @@ -1,172 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class GateOpener : MonoBehaviour -{ - public enum Mode - { - Door, - Bars - } - - public float openDistance = 5f; - - public float clearDistance = 10f; - - public Mode mode; - - public Transform doorL; - - public Transform doorR; - - public float maxAngle; - - public Transform bars; - - public Vector3 openPositionOffset = new Vector3(0f, -3.6f, 0f); - - public float animationTime = 1f; - - private bool open; - - private List tagList = new List(new TagManager.ETag[2] - { - TagManager.ETag.Player, - TagManager.ETag.PlayerUnit - }); - - private float openAnimationClock; - - private IReadOnlyList playerUnits; - - private IReadOnlyList players; - - private Vector3 doorLInitRotation; - - private Vector3 doorRInitRotation; - - private Vector3 barsInitPosition; - - private bool isDoor => mode == Mode.Door; - - private bool isBars => mode == Mode.Bars; - - private void Start() - { - if ((bool)doorL) - { - doorLInitRotation = doorL.rotation.eulerAngles; - } - if ((bool)doorR) - { - doorRInitRotation = doorR.rotation.eulerAngles; - } - if ((bool)bars) - { - barsInitPosition = bars.transform.position; - } - if (!TagManager.instance) - { - Debug.LogError("No Tag Manager in scene."); - return; - } - playerUnits = TagManager.instance.PlayerUnits; - players = TagManager.instance.Players; - } - - private void Update() - { - if (!TagManager.instance) - { - return; - } - if (open) - { - bool flag = true; - foreach (TaggedObject playerUnit in TagManager.instance.PlayerUnits) - { - if (playerUnit.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, playerUnit.transform.position) <= clearDistance && playerUnit.Tags.Contains(TagManager.ETag.AUTO_Alive) && !(Vector3.Distance(playerUnit.transform.position, playerUnit.GetComponent().HomePosition) < 0.5f)) - { - flag = false; - break; - } - } - foreach (TaggedObject player in players) - { - if (player.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, player.transform.position) <= openDistance && player.Tags.Contains(TagManager.ETag.AUTO_Alive)) - { - flag = false; - } - } - if (flag) - { - Close(); - } - } - else - { - foreach (TaggedObject playerUnit2 in playerUnits) - { - if (playerUnit2.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, playerUnit2.transform.position) <= openDistance && playerUnit2.Tags.Contains(TagManager.ETag.AUTO_Alive) && !(Vector3.Distance(playerUnit2.transform.position, playerUnit2.GetComponent().HomePosition) < 0.5f)) - { - Open(); - return; - } - } - foreach (TaggedObject player2 in players) - { - if (player2.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, player2.transform.position) <= openDistance && player2.Tags.Contains(TagManager.ETag.AUTO_Alive)) - { - Open(); - } - } - } - if (open && openAnimationClock < animationTime) - { - openAnimationClock += Time.deltaTime; - if (openAnimationClock > animationTime) - { - openAnimationClock = animationTime; - } - } - else if (!open && openAnimationClock > 0f) - { - openAnimationClock -= Time.deltaTime; - if (openAnimationClock < 0f) - { - openAnimationClock = 0f; - } - } - switch (mode) - { - case Mode.Door: - { - float num = Mathf.SmoothStep(0f, maxAngle, openAnimationClock / animationTime); - doorL.rotation = Quaternion.Euler(doorLInitRotation + Vector3.forward * num); - doorR.rotation = Quaternion.Euler(doorRInitRotation + Vector3.forward * (0f - num)); - break; - } - case Mode.Bars: - bars.transform.position = Vector3.Slerp(barsInitPosition, barsInitPosition + openPositionOffset, openAnimationClock / animationTime); - break; - } - } - - private void Close() - { - open = false; - } - - private void Open() - { - open = true; - } - - private void OnDrawGizmosSelected() - { - Gizmos.color = Color.yellow; - Gizmos.DrawWireSphere(base.transform.position, openDistance); - Gizmos.color = Color.red; - Gizmos.DrawWireSphere(base.transform.position, clearDistance); - } -} -- cgit v1.1-26-g67d0