From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs | 161 ----------------------- 1 file changed, 161 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs (limited to 'Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs') diff --git a/Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs b/Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs deleted file mode 100644 index c51180c..0000000 --- a/Thronefall_1_0/Decompile/PauseUILoadoutHelper.cs +++ /dev/null @@ -1,161 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class PauseUILoadoutHelper : MonoBehaviour -{ - public ThronefallUIElement topmostButton; - - public ThronefallUIElement botmostButton; - - public GridLayoutGroup loadoutGroup; - - public TFUIEquippable equippableButtonPrefab; - - private List grid = new List(); - - private const int maxRows = 4; - - public void Refresh() - { - if (SceneTransitionManager.instance.CurrentSceneState != SceneTransitionManager.SceneState.InGame) - { - return; - } - grid.Clear(); - foreach (Transform item in loadoutGroup.transform) - { - Object.Destroy(item.gameObject); - } - List list = new List(); - List list2 = new List(); - List list3 = new List(); - foreach (Equippable item2 in PerkManager.instance.CurrentlyEquipped) - { - if (item2 is EquippableWeapon) - { - list.Add(item2); - } - else if (item2 is EquippablePerk) - { - list2.Add(item2); - } - else if (item2 is EquippableMutation) - { - list3.Add(item2); - } - } - foreach (Equippable item3 in list) - { - AddTFUIEquippable(loadoutGroup, item3); - } - foreach (Equippable item4 in list2) - { - AddTFUIEquippable(loadoutGroup, item4); - } - foreach (Equippable item5 in list3) - { - AddTFUIEquippable(loadoutGroup, item5); - } - AssignNavigationTargets(); - } - - private void AddTFUIEquippable(GridLayoutGroup parent, Equippable e) - { - TFUIEquippable component = Object.Instantiate(equippableButtonPrefab, parent.transform).GetComponent(); - component.SetDataSimple(e); - grid.Add(component); - } - - private void AssignNavigationTargets() - { - int num = grid.Count / 4; - int num2 = grid.Count % 4; - if (num2 > 0) - { - num++; - } - else - { - num2 = 4; - } - int num3 = 0; - int num4 = 0; - for (int i = 0; i < grid.Count; i++) - { - ThronefallUIElement thronefallUIElement = grid[i]; - if (num3 == 0) - { - thronefallUIElement.topNav = botmostButton; - } - else - { - thronefallUIElement.topNav = grid[i - 1]; - } - if (num3 == 3 || (num == 1 && i == grid.Count - 1)) - { - thronefallUIElement.botNav = topmostButton; - } - else if (num > 1 && i == grid.Count - 1) - { - thronefallUIElement.botNav = grid[4 * num4 - 1]; - } - else - { - thronefallUIElement.botNav = grid[i + 1]; - } - if (num > 1) - { - if (num4 == 0) - { - if (num3 <= num2 - 1) - { - thronefallUIElement.leftNav = grid[grid.Count - (num2 - num3)]; - } - else if (i + 4 <= grid.Count - 1) - { - thronefallUIElement.leftNav = grid[i + 4]; - } - } - else - { - thronefallUIElement.leftNav = grid[i - 4]; - } - if (num4 == num - 1) - { - thronefallUIElement.rightNav = grid[i - 4 * (num - 1)]; - } - else - { - int num5 = i + 4; - if (num5 <= grid.Count - 1) - { - thronefallUIElement.rightNav = grid[num5]; - } - else - { - thronefallUIElement.rightNav = grid[i - 4 * num4]; - } - } - } - num3++; - if (num3 > 3) - { - num3 = 0; - num4++; - } - } - if (grid.Count > 0) - { - botmostButton.botNav = grid[0]; - if (num2 != 4 && num > 1) - { - topmostButton.topNav = grid[4 * (num - 1) - 1]; - } - else - { - topmostButton.topNav = grid[grid.Count - 1]; - } - } - } -} -- cgit v1.1-26-g67d0