From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs | 31 ------------------------- 1 file changed, 31 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs (limited to 'Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs') diff --git a/Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs b/Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs deleted file mode 100644 index 0e5aa6f..0000000 --- a/Thronefall_1_0/Decompile/PlayerWeaponVisuals.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine; - -public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private GameObject visuals; - - public void Init(GameObject _visuals, ManualAttack _attack) - { - visuals = _visuals; - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - visuals.GetComponent().AssignAttack(_attack); - if (TutorialManager.instance != null) - { - visuals.SetActive(value: true); - } - } - - public void OnDawn_AfterSunrise() - { - visuals.SetActive(value: false); - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - visuals.SetActive(value: true); - } -} -- cgit v1.1-26-g67d0