From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/SaveLoadManager.cs | 243 ---------------------------- 1 file changed, 243 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/SaveLoadManager.cs (limited to 'Thronefall_1_0/Decompile/SaveLoadManager.cs') diff --git a/Thronefall_1_0/Decompile/SaveLoadManager.cs b/Thronefall_1_0/Decompile/SaveLoadManager.cs deleted file mode 100644 index 5a51b9e..0000000 --- a/Thronefall_1_0/Decompile/SaveLoadManager.cs +++ /dev/null @@ -1,243 +0,0 @@ -using System.Collections.Generic; -using System.IO; -using UnityEngine; - -public class SaveLoadManager : MonoBehaviour -{ - public static SaveLoadManager instance; - - [SerializeField] - private int saveFileVersionNr = 1; - - [SerializeField] - private string saveFileName = "ThroneSave.sav"; - - private List saveData = new List(); - - private string[] loadData; - - private LevelProgressManager levelProgressManager; - - private PerkManager perkManager; - - [SerializeField] - private List allEquippablesID = new List(); - - private int iln; - - private string line; - - private string FullSaveFilePath => Path.Combine(Application.persistentDataPath, saveFileName); - - private void Awake() - { - if ((bool)instance) - { - Object.Destroy(base.gameObject); - return; - } - Object.DontDestroyOnLoad(base.gameObject); - instance = this; - } - - private void Start() - { - LoadGame(); - if (DebugController.SaveLoadModeToUse != DebugController.SaveLoadMode.LoadMaxedOutSaveFileOnStartup) - { - if (levelProgressManager.GetLevelDataForScene("Neuland(Tutorial)") == null) - { - SceneTransitionManager.instance.TransitionFromLevelSelectToLevel("Neuland(Tutorial)"); - } - else if (!levelProgressManager.GetLevelDataForScene("Neuland(Tutorial)").beatenBest) - { - SceneTransitionManager.instance.TransitionFromLevelSelectToLevel("Neuland(Tutorial)"); - } - } - } - - public void SaveGame() - { - if (!DebugController.SaveTheGame) - { - DebugLogInEditorOnly("Saving is not enabled!"); - return; - } - saveData.Clear(); - levelProgressManager = LevelProgressManager.instance; - perkManager = PerkManager.instance; - SaveSingle("Save File Version", saveFileVersionNr.ToString()); - SaveSingle("Perk Level", perkManager.level.ToString()); - SaveSingle("Perk XP", perkManager.xp.ToString()); - foreach (KeyValuePair sceneNameToLevelDatum in levelProgressManager.SceneNameToLevelData) - { - string key = sceneNameToLevelDatum.Key; - LevelData value = sceneNameToLevelDatum.Value; - if (value.highscoreBest <= 0 && !value.beatenBest) - { - continue; - } - SaveSingle("Level", key); - SaveSingle("QuestsCompleteWhenLastOnMap", value.questsCompleteWhenLastVisitingMap.ToString()); - SaveSingle("Beaten", value.beatenBest ? "1" : "0"); - if (value.beatenBest) - { - AchievementManager.LevelBeaten(key); - } - SaveSingle("HighscoreV2", value.highscoreBest.ToString()); - SaveList("NetworthV2 / Day", value.dayToDayNetworthBest); - SaveList("ScoreV2 / Day", value.dayToDayScoreBest); - foreach (List item in value.levelHasBeenBeatenWith) - { - List list = new List(); - foreach (Equippable item2 in item) - { - if (!(item2 == null)) - { - list.Add(item2.name); - } - } - SaveList("Beaten With", list); - } - } - File.WriteAllLines(FullSaveFilePath, saveData); - DebugLogInEditorOnly("Game Saved to " + FullSaveFilePath); - } - - public void SaveSingle(string _key, string _data) - { - saveData.Add(_key); - saveData.Add(_data); - saveData.Add(""); - } - - public void SaveList(string _key, List _data) - { - saveData.Add(_key); - saveData.Add(_data.Count.ToString()); - for (int i = 0; i < _data.Count; i++) - { - saveData.Add(_data[i].ToString()); - } - saveData.Add(""); - } - - private void LoadGame() - { - levelProgressManager = LevelProgressManager.instance; - perkManager = PerkManager.instance; - if (DebugController.SaveLoadModeToUse == DebugController.SaveLoadMode.LoadEmptySaveFileOnStartup) - { - DebugLogInEditorOnly("Loading is not enabled!"); - return; - } - if (DebugController.SaveLoadModeToUse == DebugController.SaveLoadMode.LoadMaxedOutSaveFileOnStartup) - { - DebugLogInEditorOnly("Loading maxed out save file with everything unlocked!"); - perkManager.level = 10000; - perkManager.CallAfterLoadToUnlockPerksAndStuff(); - return; - } - if (!File.Exists(FullSaveFilePath)) - { - DebugLogInEditorOnly("No save file was found at " + FullSaveFilePath + " so the load process was canceled."); - return; - } - loadData = File.ReadAllLines(FullSaveFilePath); - LevelData levelData = null; - levelProgressManager.SceneNameToLevelData.Clear(); - for (iln = 0; iln < loadData.Length; iln++) - { - line = loadData[iln]; - switch (line) - { - case "Perk Level": - perkManager.level = int.Parse(ReadNextLn()); - break; - case "Perk XP": - perkManager.xp = int.Parse(ReadNextLn()); - break; - case "Level": - levelData = levelProgressManager.GetLevelDataForScene(ReadNextLn()); - break; - case "QuestsCompleteWhenLastOnMap": - if (levelData != null) - { - levelData.questsCompleteWhenLastVisitingMap = int.Parse(ReadNextLn()); - } - break; - case "Beaten": - if (levelData != null) - { - levelData.beatenBest = ReadNextLn() == "1"; - } - break; - case "HighscoreV2": - if (levelData != null) - { - levelData.highscoreBest = int.Parse(ReadNextLn()); - } - break; - case "NetworthV2 / Day": - if (levelData != null) - { - int num = int.Parse(ReadNextLn()); - levelData.dayToDayNetworthBest.Clear(); - for (int l = 0; l < num; l++) - { - levelData.dayToDayNetworthBest.Add(int.Parse(ReadNextLn())); - } - } - break; - case "ScoreV2 / Day": - if (levelData != null) - { - int num = int.Parse(ReadNextLn()); - levelData.dayToDayScoreBest.Clear(); - for (int k = 0; k < num; k++) - { - levelData.dayToDayScoreBest.Add(int.Parse(ReadNextLn())); - } - } - break; - case "Beaten With": - { - if (levelData == null) - { - break; - } - int num = int.Parse(ReadNextLn()); - List list = new List(); - for (int i = 0; i < num; i++) - { - string text = ReadNextLn(); - Equippable item = null; - for (int j = 0; j < allEquippablesID.Count; j++) - { - if (allEquippablesID[j].name == text) - { - item = allEquippablesID[j]; - } - } - list.Add(item); - } - levelData.levelHasBeenBeatenWith.Add(list); - break; - } - } - } - perkManager.CallAfterLoadToUnlockPerksAndStuff(); - DebugLogInEditorOnly("Loaded Game from " + FullSaveFilePath); - } - - private string ReadNextLn() - { - iln++; - line = loadData[iln]; - return line; - } - - private void DebugLogInEditorOnly(string _log) - { - } -} -- cgit v1.1-26-g67d0