From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_1_0/Decompile/UIFrameManager.cs | 286 ----------------------------- 1 file changed, 286 deletions(-) delete mode 100644 Thronefall_1_0/Decompile/UIFrameManager.cs (limited to 'Thronefall_1_0/Decompile/UIFrameManager.cs') diff --git a/Thronefall_1_0/Decompile/UIFrameManager.cs b/Thronefall_1_0/Decompile/UIFrameManager.cs deleted file mode 100644 index 80752f8..0000000 --- a/Thronefall_1_0/Decompile/UIFrameManager.cs +++ /dev/null @@ -1,286 +0,0 @@ -using System.Collections.Generic; -using Rewired; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.SceneManagement; - -public class UIFrameManager : MonoBehaviour -{ - public static UIFrameManager instance; - - [SerializeField] - private string titleFrameSceneName = "_StartMenu"; - - [SerializeField] - private UIFrame titleFrame; - - [SerializeField] - private UIFrame overworldPauseMenuFrame; - - [SerializeField] - private UIFrame inMatchPauseMenuFrame; - - [SerializeField] - private UIFrame levelSelectFrame; - - [SerializeField] - private UIFrame endOfMatchFrame; - - [SerializeField] - private UIFrame levelUpRewardFrame; - - [SerializeField] - private UIFrame choiceFrame; - - private UIFrame activeFrame; - - private List frames = new List(); - - private Player input; - - private Stack frameStack = new Stack(); - - [SerializeField] - private RectTransform inGameUIContainer; - - [SerializeField] - private RectTransform onScreenMarkerContainer; - - [SerializeField] - private TreasureChestUIHelper treasureChest; - - [HideInInspector] - public UnityEvent onFrameOpen = new UnityEvent(); - - private SceneTransitionManager sceneTransitionManager; - - public UIFrame ActiveFrame => activeFrame; - - public RectTransform InGameUIContainer => inGameUIContainer; - - public RectTransform OnScreenMarkerContainer => onScreenMarkerContainer; - - public TreasureChestUIHelper TreasureChest => treasureChest; - - private void Awake() - { - if (instance != null) - { - Object.Destroy(base.gameObject); - } - else - { - instance = this; - } - } - - private void Start() - { - if (SceneManager.sceneCount <= 1) - { - SceneManager.LoadScene(titleFrameSceneName, LoadSceneMode.Additive); - } - foreach (UIFrame frame in frames) - { - frame.Deactivate(); - } - if (IsSceneLoaded(titleFrameSceneName)) - { - SwitchToTitleFrame(); - } - input = ReInput.players.GetPlayer(0); - sceneTransitionManager = SceneTransitionManager.instance; - sceneTransitionManager.onSceneChange.AddListener(UpdateUIBasedOnCurrentScene); - UpdateUIBasedOnCurrentScene(); - } - - public void SwitchToTitleFrame() - { - ChangeActiveFrame(titleFrame); - } - - public bool IsSceneLoaded(string sceneName) - { - for (int i = 0; i < SceneManager.sceneCount; i++) - { - if (SceneManager.GetSceneAt(i).name == sceneName) - { - return true; - } - } - return false; - } - - private void Update() - { - if (input.GetButtonDown("Pause Menu")) - { - OpenMenu(); - } - else if (input.GetButtonDown("Cancel")) - { - Cancel(); - } - } - - private void Cancel() - { - if (activeFrame != null && activeFrame != titleFrame && !activeFrame.canNotBeEscaped) - { - CloseActiveFrame(); - } - } - - private void OpenMenu() - { - if (activeFrame != null && !activeFrame.canNotBeEscaped) - { - CloseActiveFrame(); - } - else if (activeFrame == null && SceneManager.GetSceneByName(SceneTransitionManager.instance.levelSelectScene).IsValid()) - { - ChangeActiveFrame(overworldPauseMenuFrame); - } - else if (activeFrame == null) - { - ChangeActiveFrame(inMatchPauseMenuFrame); - } - } - - public void RegisterFrame(UIFrame frame) - { - frames.Add(frame); - } - - public void ChangeActiveFrame(UIFrame nextFrame) - { - ProcessFrameChange(nextFrame, writeOldFrameToStack: true); - } - - public void ChangeActiveFrameKeepOldVisible(UIFrame nextFrame) - { - ProcessFrameChange(nextFrame, writeOldFrameToStack: true, keepOldFrameGameObjectActive: true); - } - - private void ProcessFrameChange(UIFrame nextFrame, bool writeOldFrameToStack, bool keepOldFrameGameObjectActive = false) - { - if (nextFrame != null) - { - if (LocalGamestate.Instance != null) - { - LocalGamestate.Instance.SetPlayerFreezeState(nextFrame.freezePlayer); - } - if (nextFrame.freezeTime) - { - Time.timeScale = 0f; - } - else - { - Time.timeScale = 1f; - } - if (activeFrame != null && writeOldFrameToStack) - { - frameStack.Push(activeFrame); - } - onFrameOpen.Invoke(); - } - else - { - if (LocalGamestate.Instance != null) - { - LocalGamestate.Instance.SetPlayerFreezeState(frozen: false); - } - Time.timeScale = 1f; - frameStack.Clear(); - } - if (activeFrame != null) - { - if (activeFrame == choiceFrame && ChoiceManager.instance.ChoiceCoroutineWaiting) - { - ChoiceManager.instance.CancelChoice(); - } - activeFrame.Deactivate(keepOldFrameGameObjectActive); - } - if (nextFrame != null) - { - nextFrame.Activate(); - } - activeFrame = nextFrame; - } - - public void CloseActiveFrame() - { - if (activeFrame != null) - { - if (frameStack.Count > 0) - { - ProcessFrameChange(frameStack.Pop(), writeOldFrameToStack: false); - } - else - { - ChangeActiveFrame(null); - } - } - } - - public void CloseAllFrames() - { - if (activeFrame != null) - { - frameStack.Clear(); - ChangeActiveFrame(null); - } - } - - public void ResetToTileScreen() - { - ProcessFrameChange(titleFrame, writeOldFrameToStack: false); - frameStack.Clear(); - } - - public void QuitToDesktop() - { - Application.Quit(); - } - - public static bool TryOpenLevelSelect() - { - if (instance.activeFrame != null) - { - return false; - } - instance.ChangeActiveFrame(instance.levelSelectFrame); - return true; - } - - public static void TriggerEndOfMatch() - { - instance.ProcessFrameChange(instance.endOfMatchFrame, writeOldFrameToStack: false); - } - - public static void ShowLevelUpReward() - { - instance.ProcessFrameChange(instance.levelUpRewardFrame, writeOldFrameToStack: true, keepOldFrameGameObjectActive: true); - } - - private void UpdateUIBasedOnCurrentScene() - { - switch (sceneTransitionManager.CurrentSceneState) - { - case SceneTransitionManager.SceneState.InGame: - treasureChest.gameObject.SetActive(value: true); - break; - case SceneTransitionManager.SceneState.LevelSelect: - treasureChest.gameObject.SetActive(value: false); - break; - case SceneTransitionManager.SceneState.MainMenu: - treasureChest.gameObject.SetActive(value: false); - break; - } - } - - public void PresentChoiceFrame() - { - ProcessFrameChange(choiceFrame, writeOldFrameToStack: false); - } -} -- cgit v1.1-26-g67d0