From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- Thronefall_1_0/GameCode/Colorscheme.cs | 98 ---------------------------------- 1 file changed, 98 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/Colorscheme.cs (limited to 'Thronefall_1_0/GameCode/Colorscheme.cs') diff --git a/Thronefall_1_0/GameCode/Colorscheme.cs b/Thronefall_1_0/GameCode/Colorscheme.cs deleted file mode 100644 index eac2adc..0000000 --- a/Thronefall_1_0/GameCode/Colorscheme.cs +++ /dev/null @@ -1,98 +0,0 @@ -using UnityEngine; - -[CreateAssetMenu(fileName = "New Color Scheme", menuName = "SimpleSiege/Colorscheme")] -public class Colorscheme : ScriptableObject -{ - public readonly Color dayLightColor = Color.white; - - public Color sunsetLightColor; - - public Color nightLightColor; - - public Color globalShadowColor; - - [Header("Enemies")] - public Color enemyLightColor; - - public Color enemyMidColor; - - [Header("Allies")] - public Color allyLightColor; - - public Color allyMidColor; - - [Header("Player")] - public Color playerLightColor; - - public Color playerMidColor; - - public Color playerCapeLightColor; - - public Color playerCapeMidColor; - - public Color playerCrownLightColor; - - public Color playerCrownMidColor; - - public Color horseLightColor; - - public Color horseMidColor; - - [Header("Buildings")] - public Color buildingLightColor; - - public Color buildingMidColor; - - public Color coinLightColor; - - public Color coinMidColor; - - [Header("Environment")] - public Color groundColor; - - public Color groundColorHigh; - - public Color groundColorLow; - - public Color treeLightColor; - - public Color treeMidColor; - - public Color rockLightColor; - - public Color rockMidColor; - - public Color waterLightColor; - - public Color waterSecondaryColor; - - public Color roadColor; - - [Header("UI")] - public Color upgradeInteractorColor; - - [Header("Post Processing")] - public float brightness; - - public Color topColorAdd = Color.black; - - public Color botColorAdd = Color.black; - - public float contrast = 1f; - - public float saturation = 1f; - - public float mix = 1f; - - [Header("Particles")] - public GameObject particlesToAttachToPlayer; - - private void OnValidate() - { - ColorAndLightManager colorAndLightManager = Object.FindObjectOfType(); - if ((bool)colorAndLightManager) - { - colorAndLightManager.ApplyColorScheme(this); - } - } -} -- cgit v1.1-26-g67d0