From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- .../GameCode/DaytimeSensitiveActivation.cs | 49 ---------------------- 1 file changed, 49 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs (limited to 'Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs') diff --git a/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs b/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs deleted file mode 100644 index aef1a95..0000000 --- a/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; - -public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public DayNightCycle.Timestate activeTime; - - public GameObject target; - - public void OnDawn_AfterSunrise() - { - if (activeTime == DayNightCycle.Timestate.Day) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - if (activeTime == DayNightCycle.Timestate.Night) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) - { - target.SetActive(activeTime == DayNightCycle.Timestate.Day); - } - else - { - target.SetActive(activeTime == DayNightCycle.Timestate.Night); - } - } -} -- cgit v1.1-26-g67d0