From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- Thronefall_1_0/GameCode/EnemySpawner.cs | 287 -------------------------------- 1 file changed, 287 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/EnemySpawner.cs (limited to 'Thronefall_1_0/GameCode/EnemySpawner.cs') diff --git a/Thronefall_1_0/GameCode/EnemySpawner.cs b/Thronefall_1_0/GameCode/EnemySpawner.cs deleted file mode 100644 index 92b85b8..0000000 --- a/Thronefall_1_0/GameCode/EnemySpawner.cs +++ /dev/null @@ -1,287 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class EnemySpawner : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private PerkManager perkManager; - - private EnemySpawnManager enemySpawnManager; - - public static EnemySpawner instance; - - private TutorialManager tutorialManager; - - public int goldBalanceAtStart = 10; - - private bool spawningInProgress; - - public List waves = new List(); - - private List screenMarkersEnemySpawns = new List(); - - private List screenMarkersOffscreenWarnings = new List(); - - private int wavenumber = -1; - - private float lastSpawnPeriodDuration; - - private bool treasureHunterActive; - - private bool cheeseGodActive; - - private bool diseaseGodActive; - - private float timeToNextHpDecrease = 2.1f; - - public bool SpawningInProgress => spawningInProgress; - - public int WaveCount => waves.Count; - - public int Wavenumber => wavenumber; - - public bool MatchOver - { - get - { - if (wavenumber >= waves.Count - 1) - { - return !SpawningInProgress; - } - return false; - } - } - - public bool LevelBeatenAsSoonAsWaveFinished => wavenumber > waves.Count - 2; - - public bool FinalWaveComingUp => wavenumber == waves.Count - 2; - - public bool PreFinalWaveComingUp => wavenumber == waves.Count - 3; - - public float LastSpawnPeriodDuration => lastSpawnPeriodDuration; - - public bool InfinitelySpawning { get; set; } - - public void DebugSkipWave() - { - StopSpawnAfterWaveAndReset(); - wavenumber++; - } - - public void EnemySpawnersHornFocussed() - { - if ((bool)tutorialManager && !tutorialManager.MayShowEnemySpawn) - { - for (int i = 0; i < screenMarkersEnemySpawns.Count; i++) - { - screenMarkersEnemySpawns[i].showWhenOnScreen = false; - screenMarkersEnemySpawns[i].showWhenOffScreen = false; - } - for (int j = 0; j < screenMarkersOffscreenWarnings.Count; j++) - { - screenMarkersOffscreenWarnings[j].showWhenOnScreen = false; - screenMarkersOffscreenWarnings[j].showWhenOffScreen = false; - } - } - else - { - for (int k = 0; k < screenMarkersEnemySpawns.Count; k++) - { - screenMarkersEnemySpawns[k].showWhenOnScreen = true; - screenMarkersEnemySpawns[k].showWhenOffScreen = true; - } - for (int l = 0; l < screenMarkersOffscreenWarnings.Count; l++) - { - screenMarkersOffscreenWarnings[l].showWhenOnScreen = false; - screenMarkersOffscreenWarnings[l].showWhenOffScreen = false; - } - } - } - - public void EnemySpawnersHornUnFocussed() - { - if ((bool)tutorialManager && !tutorialManager.MayShowEnemySpawn) - { - for (int i = 0; i < screenMarkersEnemySpawns.Count; i++) - { - screenMarkersEnemySpawns[i].showWhenOnScreen = false; - screenMarkersEnemySpawns[i].showWhenOffScreen = false; - } - for (int j = 0; j < screenMarkersOffscreenWarnings.Count; j++) - { - screenMarkersOffscreenWarnings[j].showWhenOnScreen = false; - screenMarkersOffscreenWarnings[j].showWhenOffScreen = false; - } - } - else - { - for (int k = 0; k < screenMarkersEnemySpawns.Count; k++) - { - screenMarkersEnemySpawns[k].showWhenOnScreen = true; - screenMarkersEnemySpawns[k].showWhenOffScreen = true; - } - for (int l = 0; l < screenMarkersOffscreenWarnings.Count; l++) - { - screenMarkersOffscreenWarnings[l].showWhenOnScreen = false; - screenMarkersOffscreenWarnings[l].showWhenOffScreen = false; - } - } - } - - private void Awake() - { - instance = this; - } - - private void Start() - { - perkManager = PerkManager.instance; - enemySpawnManager = EnemySpawnManager.instance; - tutorialManager = TutorialManager.instance; - EnemySpawnersHornUnFocussed(); - if ((bool)DayNightCycle.Instance) - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - spawningInProgress = false; - wavenumber = -1; - if (DebugController.instance.StartGameInWave != -1) - { - wavenumber = DebugController.instance.StartGameInWave - 1; - } - PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers; - for (int i = 0; i < registeredPlayers.Length; i++) - { - registeredPlayers[i].GetComponent().AddCoin(goldBalanceAtStart); - } - LevelProgressManager.instance.GetLevelDataForActiveScene()?.dayToDayNetworth.Add(goldBalanceAtStart); - treasureHunterActive = PerkManager.instance.TreasureHunterActive; - cheeseGodActive = PerkManager.instance.CheeseGodActive; - if (cheeseGodActive) - { - for (int j = 0; j < Mathf.Min(3, waves.Count); j++) - { - foreach (Spawn spawn in waves[j].spawns) - { - spawn.count *= 2; - } - } - } - OnStartOfTheDay(); - } - - private void Update() - { - if (!spawningInProgress) - { - return; - } - lastSpawnPeriodDuration += Time.deltaTime; - waves[wavenumber].Update(); - if (!waves[wavenumber].HasFinished()) - { - return; - } - if (InfinitelySpawning) - { - if (TagManager.instance.CountAllTaggedObjectsWithTag(TagManager.ETag.EnemyOwned) > 0) - { - return; - } - { - foreach (Spawn spawn in waves[wavenumber].spawns) - { - spawn.Reset(_resetGold: false); - } - return; - } - } - StopSpawnAfterWaveAndReset(); - } - - public void OnStartOfTheDay() - { - if (wavenumber + 1 >= waves.Count) - { - return; - } - if (FinalWaveComingUp && treasureHunterActive) - { - PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers; - for (int i = 0; i < registeredPlayers.Length; i++) - { - registeredPlayers[i].GetComponent().AddCoin(PerkManager.instance.treasureHunterGoldAmount); - } - } - foreach (Spawn spawn in waves[wavenumber + 1].spawns) - { - Vector3 vector = (spawn.spawnLine.GetChild(0).position + spawn.spawnLine.GetChild(spawn.spawnLine.childCount - 1).position) / 2f; - Sprite sprite = spawn.enemyPrefab.GetComponent().sprite; - ScreenMarker screenMarker = null; - for (int j = 0; j < screenMarkersEnemySpawns.Count; j++) - { - if (!(screenMarkersEnemySpawns[j].Sprite != sprite) && !(screenMarkersEnemySpawns[j].transform.position != vector)) - { - screenMarker = screenMarkersEnemySpawns[j]; - screenMarker.SetNumber(screenMarker.Number + spawn.count); - } - } - if (!(screenMarker != null)) - { - ScreenMarker component = Object.Instantiate(enemySpawnManager.screenMarkerPrefabEnemySpawns, vector, Quaternion.identity).GetComponent(); - component.SetSprite(sprite); - component.SetNumber(spawn.count); - screenMarkersEnemySpawns.Add(component); - } - } - EnemySpawnersHornUnFocussed(); - } - - public void OnStartOfTheNight() - { - for (int num = screenMarkersEnemySpawns.Count - 1; num >= 0; num--) - { - Object.Destroy(screenMarkersEnemySpawns[num].gameObject); - } - screenMarkersEnemySpawns.Clear(); - for (int num2 = screenMarkersOffscreenWarnings.Count - 1; num2 >= 0; num2--) - { - Object.Destroy(screenMarkersOffscreenWarnings[num2].gameObject); - } - screenMarkersOffscreenWarnings.Clear(); - StartSpawning(); - } - - public void StartSpawning() - { - if (!spawningInProgress) - { - lastSpawnPeriodDuration = 0f; - wavenumber++; - wavenumber = Mathf.Clamp(wavenumber, 0, waves.Count - 1); - waves[wavenumber].Reset(); - spawningInProgress = true; - } - } - - public void StopSpawnAfterWaveAndReset() - { - if (spawningInProgress) - { - spawningInProgress = false; - } - } - - public void OnDusk() - { - OnStartOfTheNight(); - } - - public void OnDawn_AfterSunrise() - { - OnStartOfTheDay(); - } - - public void OnDawn_BeforeSunrise() - { - } -} -- cgit v1.1-26-g67d0