From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- Thronefall_1_0/GameCode/LevelBorder.cs | 98 ---------------------------------- 1 file changed, 98 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/LevelBorder.cs (limited to 'Thronefall_1_0/GameCode/LevelBorder.cs') diff --git a/Thronefall_1_0/GameCode/LevelBorder.cs b/Thronefall_1_0/GameCode/LevelBorder.cs deleted file mode 100644 index 7bc2eff..0000000 --- a/Thronefall_1_0/GameCode/LevelBorder.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System.Collections; -using Shapes; -using UnityEngine; - -public class LevelBorder : MonoBehaviour -{ - public BoxCollider boxCol; - - public float fadeInDistance; - - public Line line; - - private readonly float tickTime = 0.5f; - - private readonly float fadeTime = 0.75f; - - private float timer; - - private bool fadedIn; - - private Transform target; - - private Color defaultColor; - - private Color fadeOutColor; - - private Coroutine currentFade; - - private void Start() - { - target = TagManager.instance.Players[0].transform; - defaultColor = line.Color; - fadeOutColor = defaultColor; - fadeOutColor.a = 0f; - line.Color = fadeOutColor; - } - - private void Update() - { - timer += Time.deltaTime; - if (!(timer >= tickTime)) - { - return; - } - timer = 0f; - float num = Vector3.Distance(target.position, boxCol.ClosestPoint(target.position)); - if (fadedIn && num > fadeInDistance) - { - if (currentFade == null) - { - currentFade = StartCoroutine(FadeOut()); - } - fadedIn = false; - } - else if (!fadedIn && num <= fadeInDistance) - { - if (currentFade == null) - { - currentFade = StartCoroutine(FadeIn()); - } - fadedIn = true; - } - } - - private IEnumerator FadeIn() - { - float timer = 0f; - while (timer <= fadeTime) - { - timer += Time.deltaTime; - line.Color = Color.Lerp(fadeOutColor, defaultColor, timer / fadeTime); - yield return null; - } - line.Color = defaultColor; - currentFade = null; - if (!fadedIn) - { - currentFade = StartCoroutine(FadeOut()); - } - } - - private IEnumerator FadeOut() - { - float timer = 0f; - while (timer <= fadeTime) - { - timer += Time.deltaTime; - line.Color = Color.Lerp(defaultColor, fadeOutColor, timer / fadeTime); - yield return null; - } - line.Color = fadeOutColor; - currentFade = null; - if (fadedIn) - { - currentFade = StartCoroutine(FadeIn()); - } - } -} -- cgit v1.1-26-g67d0