From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- .../GameCode/SuperSimpleOceanAnimation.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/SuperSimpleOceanAnimation.cs (limited to 'Thronefall_1_0/GameCode/SuperSimpleOceanAnimation.cs') diff --git a/Thronefall_1_0/GameCode/SuperSimpleOceanAnimation.cs b/Thronefall_1_0/GameCode/SuperSimpleOceanAnimation.cs deleted file mode 100644 index f30e181..0000000 --- a/Thronefall_1_0/GameCode/SuperSimpleOceanAnimation.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using UnityEngine; - -public class SuperSimpleOceanAnimation : MonoBehaviour -{ - private Vector3 startPosition; - - private float time; - - [SerializeField] - private Vector3 waveHeight; - - [SerializeField] - private float waveFrequency = 0.5f; - - [SerializeField] - private Vector3 waveSideways; - - [SerializeField] - private float waveSidewaysFrequency = 0.5f; - - [SerializeField] - private Material targetMaterial; - - [SerializeField] - private float panSpeed = 2f; - - private Vector2 offset; - - private void Start() - { - startPosition = base.transform.position; - } - - private void Update() - { - time += Time.deltaTime; - offset.x = time * panSpeed; - base.transform.position = startPosition; - base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI); - base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI); - if (targetMaterial != null) - { - targetMaterial.SetTextureOffset("_BaseMap", offset); - } - } -} -- cgit v1.1-26-g67d0