From 8b1fc7063b387542803c6bc214ccf8acb32870bd Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:46:27 +0800 Subject: * rename --- .../GameCode/UnitySerializedDictionary.cs | 35 ---------------------- 1 file changed, 35 deletions(-) delete mode 100644 Thronefall_1_0/GameCode/UnitySerializedDictionary.cs (limited to 'Thronefall_1_0/GameCode/UnitySerializedDictionary.cs') diff --git a/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs b/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs deleted file mode 100644 index 3fc1906..0000000 --- a/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public abstract class UnitySerializedDictionary : Dictionary, ISerializationCallbackReceiver -{ - [SerializeField] - [HideInInspector] - private List keyData = new List(); - - [SerializeField] - [HideInInspector] - private List valueData = new List(); - - void ISerializationCallbackReceiver.OnAfterDeserialize() - { - Clear(); - for (int i = 0; i < keyData.Count && i < valueData.Count; i++) - { - base[keyData[i]] = valueData[i]; - } - } - - void ISerializationCallbackReceiver.OnBeforeSerialize() - { - keyData.Clear(); - valueData.Clear(); - using Enumerator enumerator = GetEnumerator(); - while (enumerator.MoveNext()) - { - KeyValuePair current = enumerator.Current; - keyData.Add(current.Key); - valueData.Add(current.Value); - } - } -} -- cgit v1.1-26-g67d0