From c5f145786f4c6d2fe4bea831dfc16e52228920a5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:01 +0800 Subject: * move --- Thronefall_1_0/GameCode/UpgradeCastleUp.cs | 46 ++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Thronefall_1_0/GameCode/UpgradeCastleUp.cs (limited to 'Thronefall_1_0/GameCode/UpgradeCastleUp.cs') diff --git a/Thronefall_1_0/GameCode/UpgradeCastleUp.cs b/Thronefall_1_0/GameCode/UpgradeCastleUp.cs new file mode 100644 index 0000000..802d0f6 --- /dev/null +++ b/Thronefall_1_0/GameCode/UpgradeCastleUp.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + private List mustHaveTags = new List(); + + private List mayNotHaveTags = new List(); + + private List allWallsAndTowers = new List(); + + private void OnEnable() + { + mustHaveTags.Add(TagManager.ETag.WallOrTower); + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + + public void OnDusk() + { + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDawn_AfterSunrise() + { + StartCoroutine(AfterSunriseDelayed()); + } + + public IEnumerator AfterSunriseDelayed() + { + yield return null; + yield return null; + TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags); + for (int i = 0; i < allWallsAndTowers.Count; i++) + { + BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent(); + if (componentInParent.NextUpgradeOrBuildCost > 1) + { + componentInParent.NextUpgradeOrBuildCost--; + } + } + } +} -- cgit v1.1-26-g67d0