From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- .../Rewired.Demos/EightPlayersExample_Player.cs | 71 ---------------------- 1 file changed, 71 deletions(-) delete mode 100644 Thronefall_1_0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs (limited to 'Thronefall_1_0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs') diff --git a/Thronefall_1_0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs b/Thronefall_1_0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs deleted file mode 100644 index 0ce56e1..0000000 --- a/Thronefall_1_0/Rewired/Rewired.Demos/EightPlayersExample_Player.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System; -using UnityEngine; - -namespace Rewired.Demos; - -[AddComponentMenu("")] -[RequireComponent(typeof(CharacterController))] -public class EightPlayersExample_Player : MonoBehaviour -{ - public int playerId; - - public float moveSpeed = 3f; - - public float bulletSpeed = 15f; - - public GameObject bulletPrefab; - - private Player player; - - private CharacterController cc; - - private Vector3 moveVector; - - private bool fire; - - [NonSerialized] - private bool initialized; - - private void Awake() - { - cc = GetComponent(); - } - - private void Initialize() - { - player = ReInput.players.GetPlayer(playerId); - initialized = true; - } - - private void Update() - { - if (ReInput.isReady) - { - if (!initialized) - { - Initialize(); - } - GetInput(); - ProcessInput(); - } - } - - private void GetInput() - { - moveVector.x = player.GetAxis("Move Horizontal"); - moveVector.y = player.GetAxis("Move Vertical"); - fire = player.GetButtonDown("Fire"); - } - - private void ProcessInput() - { - if (moveVector.x != 0f || moveVector.y != 0f) - { - cc.Move(moveVector * moveSpeed * Time.deltaTime); - } - if (fire) - { - UnityEngine.Object.Instantiate(bulletPrefab, base.transform.position + base.transform.right, base.transform.rotation).GetComponent().AddForce(base.transform.right * bulletSpeed, ForceMode.VelocityChange); - } - } -} -- cgit v1.1-26-g67d0