From 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:58 +0800 Subject: +1.57 --- Thronefall_1_57/Decompile/Ara/ElectricalArc.cs | 57 ++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 Thronefall_1_57/Decompile/Ara/ElectricalArc.cs (limited to 'Thronefall_1_57/Decompile/Ara/ElectricalArc.cs') diff --git a/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs b/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs new file mode 100644 index 0000000..14ff239 --- /dev/null +++ b/Thronefall_1_57/Decompile/Ara/ElectricalArc.cs @@ -0,0 +1,57 @@ +using System; +using UnityEngine; + +namespace Ara; + +[RequireComponent(typeof(AraTrail))] +public class ElectricalArc : MonoBehaviour +{ + private AraTrail trail; + + public Transform source; + + public Transform target; + + public int points = 20; + + public float burstInterval = 0.5f; + + public float burstRandom = 0.2f; + + public float speedRandom = 2f; + + public float positionRandom = 0.1f; + + private float accum; + + private void OnEnable() + { + trail = GetComponent(); + trail.emit = false; + } + + private void Update() + { + accum += Time.deltaTime; + if (accum >= burstInterval) + { + ChangeArc(); + accum = (0f - burstInterval) * UnityEngine.Random.value * burstRandom; + } + } + + private void ChangeArc() + { + trail.points.Clear(); + if (source != null && target != null) + { + for (int i = 0; i < points; i++) + { + float num = (float)i / (float)(points - 1); + float num2 = Mathf.Sin(num * MathF.PI); + Vector3 vector = Vector3.Lerp(source.position, target.position, num); + trail.points.Add(new AraTrail.Point(vector + UnityEngine.Random.onUnitSphere * positionRandom * num2, UnityEngine.Random.onUnitSphere * speedRandom * num2, Vector3.up, Vector3.forward, Color.white, 1f, 0f, burstInterval * 2f)); + } + } + } +} -- cgit v1.1-26-g67d0