From 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:58 +0800 Subject: +1.57 --- .../Decompile/I2.Loc/CoroutineManager.cs | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs (limited to 'Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs') diff --git a/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs new file mode 100644 index 0000000..fa93b47 --- /dev/null +++ b/Thronefall_1_57/Decompile/I2.Loc/CoroutineManager.cs @@ -0,0 +1,40 @@ +using System.Collections; +using UnityEngine; + +namespace I2.Loc; + +public class CoroutineManager : MonoBehaviour +{ + private static CoroutineManager mInstance; + + private static CoroutineManager pInstance + { + get + { + if (mInstance == null) + { + GameObject gameObject = new GameObject("_Coroutiner"); + gameObject.hideFlags = HideFlags.HideAndDontSave; + mInstance = gameObject.AddComponent(); + if (Application.isPlaying) + { + Object.DontDestroyOnLoad(gameObject); + } + } + return mInstance; + } + } + + private void Awake() + { + if (Application.isPlaying) + { + Object.DontDestroyOnLoad(base.gameObject); + } + } + + public static Coroutine Start(IEnumerator coroutine) + { + return pInstance.StartCoroutine(coroutine); + } +} -- cgit v1.1-26-g67d0