From 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:58 +0800 Subject: +1.57 --- .../NGS.MeshFusionPro/MeshCutterSimpleLW.cs | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs') diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs new file mode 100644 index 0000000..4a70c56 --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/MeshCutterSimpleLW.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Unity.Collections; +using UnityEngine; + +namespace NGS.MeshFusionPro; + +public class MeshCutterSimpleLW : IMeshCutter +{ + private static List _triangles; + + static MeshCutterSimpleLW() + { + _triangles = new List(); + } + + public void Cut(Mesh mesh, MeshCuttingInfo info) + { + Cut(mesh, new MeshCuttingInfo[1] { info }); + } + + public void Cut(Mesh mesh, IList infos) + { + ValidateMeshOrThrowException(mesh); + mesh.GetTriangles(_triangles, 0); + using (Mesh.MeshDataArray meshDataArray = Mesh.AcquireReadOnlyMeshData(mesh)) + { + NativeArray other = meshDataArray[0].GetVertexData(); + NativeList nativeList = new NativeList(Allocator.Temp); + nativeList.CopyFrom(in other); + foreach (MeshCuttingInfo item in infos.OrderByDescending((MeshCuttingInfo i) => i.triangleStart)) + { + nativeList.RemoveRange(item.vertexStart, item.vertexCount); + _triangles.RemoveRange(item.triangleStart, item.triangleCount); + OffsetTriangles(item); + } + mesh.SetTriangles(_triangles, 0); + mesh.SetVertexBufferData(nativeList, 0, 0, nativeList.Length); + } + _triangles.Clear(); + } + + private void ValidateMeshOrThrowException(Mesh mesh) + { + if (mesh == null) + { + throw new ArgumentNullException("mesh"); + } + if (mesh.subMeshCount > 1) + { + throw new ArgumentException("SimpleMeshCutter::'mesh' should has only 1 submesh"); + } + } + + private void OffsetTriangles(MeshCuttingInfo info) + { + int vertexCount = info.vertexCount; + int triangleStart = info.triangleStart; + int count = _triangles.Count; + for (int i = triangleStart; i < count; i++) + { + _triangles[i] -= vertexCount; + } + } +} -- cgit v1.1-26-g67d0