From 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 19 May 2024 16:05:58 +0800 Subject: +1.57 --- .../NGS.MeshFusionPro/RendererSettings.cs | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs') diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs new file mode 100644 index 0000000..8d29b8c --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RendererSettings.cs @@ -0,0 +1,43 @@ +using UnityEngine; +using UnityEngine.Rendering; + +namespace NGS.MeshFusionPro; + +public struct RendererSettings +{ + public string tag; + + public int layer; + + public Material material; + + public ShadowCastingMode shadowMode; + + public bool receiveShadows; + + public int lightmapIndex; + + public int realtimeLightmapIndex; + + public RendererSettings(Material material, ShadowCastingMode shadowMode = ShadowCastingMode.On, bool receiveShadows = true, int lightmapIndex = -1, int realtimeLightmapIndex = -1, string tag = "Untagged", int layer = 0) + { + this.material = material; + this.shadowMode = shadowMode; + this.receiveShadows = receiveShadows; + this.lightmapIndex = lightmapIndex; + this.realtimeLightmapIndex = realtimeLightmapIndex; + this.tag = tag; + this.layer = layer; + } + + public RendererSettings(Renderer renderer, int materialIndex = 0) + { + material = renderer.GetSharedMaterialWithoutAlloc(materialIndex); + shadowMode = renderer.shadowCastingMode; + receiveShadows = renderer.receiveShadows; + lightmapIndex = renderer.lightmapIndex; + realtimeLightmapIndex = renderer.realtimeLightmapIndex; + tag = renderer.tag; + layer = renderer.gameObject.layer; + } +} -- cgit v1.1-26-g67d0