From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_v1.0/Decompile/PositionAnimation.cs | 42 ++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 Thronefall_v1.0/Decompile/PositionAnimation.cs (limited to 'Thronefall_v1.0/Decompile/PositionAnimation.cs') diff --git a/Thronefall_v1.0/Decompile/PositionAnimation.cs b/Thronefall_v1.0/Decompile/PositionAnimation.cs new file mode 100644 index 0000000..c50408d --- /dev/null +++ b/Thronefall_v1.0/Decompile/PositionAnimation.cs @@ -0,0 +1,42 @@ +using System.Collections; +using UnityEngine; + +public class PositionAnimation : OneShotAnimationBase +{ + public AnimationCurve curve; + + public float duration = 0.75f; + + public Vector3 targetPosition; + + public Transform transformToAnimate; + + private Vector3 initialPosition; + + private void Start() + { + initialPosition = transformToAnimate.localPosition; + } + + private IEnumerator Animate() + { + transformToAnimate.localPosition = initialPosition; + float timer = 0f; + while (timer < duration) + { + transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration)); + timer += Time.deltaTime; + yield return null; + } + transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f)); + } + + public override void Trigger() + { + if (base.gameObject.activeInHierarchy) + { + StopAllCoroutines(); + StartCoroutine(Animate()); + } + } +} -- cgit v1.1-26-g67d0