From a22c505984697881f5f911a165ee022087b69e09 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 20 May 2024 22:36:58 +0800 Subject: *rename --- Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs (limited to 'Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs') diff --git a/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs b/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs new file mode 100644 index 0000000..51e2415 --- /dev/null +++ b/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +public class TitleScreenUIHelper : MonoBehaviour +{ + [SerializeField] + private Equippable tutorialWeapon; + + public void ClickPlay() + { + if (LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").highscoreBest > 0 || LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").beatenBest) + { + Debug.Log("Start game in level select as tutorial has already been played."); + SceneTransitionManager.instance.TransitionFromNullToLevelSelect(); + return; + } + Debug.Log("Start it tutorial!"); + PerkManager.instance.CurrentlyEquipped.Clear(); + PerkManager.instance.CurrentlyEquipped.Add(tutorialWeapon); + SceneTransitionManager.instance.TransitionFromNullToLevel("Neuland(Tutorial)"); + } +} -- cgit v1.1-26-g67d0