using UnityEngine; namespace I2.Loc; public class Example_LocalizedString : MonoBehaviour { public LocalizedString _MyLocalizedString; public string _NormalString; [TermsPopup("")] public string _StringWithTermPopup; public void Start() { Debug.Log(_MyLocalizedString); Debug.Log(TextTranslator.Translate(_NormalString)); Debug.Log(TextTranslator.Translate(_StringWithTermPopup)); Debug.Log((string)(LocalizedString)"Term2"); Debug.Log(_MyLocalizedString); Debug.Log((LocalizedString)"Term3"); LocalizedString localizedString = "Term3"; localizedString.mRTL_IgnoreArabicFix = true; Debug.Log(localizedString); LocalizedString localizedString2 = "Term3"; localizedString2.mRTL_ConvertNumbers = true; localizedString2.mRTL_MaxLineLength = 20; Debug.Log(localizedString2); Debug.Log(localizedString2); } }