using System; using TMPro; using UnityEngine; namespace I2.Loc; public class LocalizeTarget_TextMeshPro_UGUI : LocalizeTarget { public TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right; public TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left; public bool mAlignmentWasRTL; public bool mInitializeAlignment = true; static LocalizeTarget_TextMeshPro_UGUI() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "TextMeshPro UGUI", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.TextMeshPFont; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = (mTarget ? mTarget.text : null); secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty); } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { TMP_FontAsset secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (secondaryTranslatedObj != null) { LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj); } else { Material secondaryTranslatedObj2 = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (secondaryTranslatedObj2 != null && mTarget.fontMaterial != secondaryTranslatedObj2) { if (!secondaryTranslatedObj2.name.StartsWith(mTarget.font.name, StringComparison.Ordinal)) { secondaryTranslatedObj = LocalizeTarget_TextMeshPro_Label.GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(secondaryTranslatedObj2.name, StringComparison.Ordinal) ? secondaryTranslation : secondaryTranslatedObj2.name); if (secondaryTranslatedObj != null) { LocalizeTarget_TextMeshPro_Label.SetFont(mTarget, secondaryTranslatedObj); } } LocalizeTarget_TextMeshPro_Label.SetMaterial(mTarget, secondaryTranslatedObj2); } } if (mInitializeAlignment) { mInitializeAlignment = false; mAlignmentWasRTL = LocalizationManager.IsRight2Left; LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL); } else { LocalizeTarget_TextMeshPro_Label.InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL); if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR)) { mAlignment_LTR = alignLTR; mAlignment_RTL = alignRTL; } mAlignmentWasRTL = LocalizationManager.IsRight2Left; } if (mainTranslation != null && mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL) { mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR); } mTarget.isRightToLeftText = LocalizationManager.IsRight2Left; if (LocalizationManager.IsRight2Left) { mainTranslation = I2Utils.ReverseText(mainTranslation); } mTarget.text = mainTranslation; } } }