using UnityEngine; namespace I2.Loc; public class LocalizeTarget_UnityStandard_Child : LocalizeTarget { static LocalizeTarget_UnityStandard_Child() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Child { Name = "Child", Priority = 200 }); } public override bool IsValid(Localize cmp) { return cmp.transform.childCount > 1; } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = cmp.name; secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { if (!string.IsNullOrEmpty(mainTranslation)) { Transform transform = cmp.transform; string text = mainTranslation; int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators); if (num >= 0) { text = text.Substring(num + 1); } for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); child.gameObject.SetActive(child.name == text); } } } }