using UnityEngine; namespace I2.Loc; public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget { static LocalizeTarget_UnityStandard_Prefab() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab { Name = "Prefab", Priority = 250 }); } public override bool IsValid(Localize cmp) { return true; } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.GameObject; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = cmp.name; secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation)) { return; } Transform transform = cmp.transform; string text = mainTranslation; int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators); if (num >= 0) { text = text.Substring(num + 1); } Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation); if (transform2 == null) { return; } transform2.name = text; for (int num2 = transform.childCount - 1; num2 >= 0; num2--) { Transform child = transform.GetChild(num2); if (child != transform2) { Object.Destroy(child.gameObject); } } } private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation) { GameObject gameObject = cmp.FindTranslatedObject(mainTranslation); if (gameObject == null) { return null; } GameObject gameObject2 = mTarget; mTarget = Object.Instantiate(gameObject); if (mTarget == null) { return null; } Transform transform = cmp.transform; Transform transform2 = mTarget.transform; transform2.SetParent(transform); Transform transform3 = (gameObject2 ? gameObject2.transform : transform); transform2.rotation = transform3.rotation; transform2.position = transform3.position; return transform2; } }