using UnityEngine; namespace I2.Loc; public class LocalizeTarget_UnityStandard_SpriteRenderer : LocalizeTarget { static LocalizeTarget_UnityStandard_SpriteRenderer() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "SpriteRenderer", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Sprite; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { Sprite sprite = mTarget.sprite; primaryTerm = ((sprite != null) ? sprite.name : string.Empty); secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { Sprite sprite = mTarget.sprite; if (sprite == null || sprite.name != mainTranslation) { mTarget.sprite = cmp.FindTranslatedObject(mainTranslation); } } }