using UnityEngine; namespace I2.Loc; public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget { private TextAlignment mAlignment_RTL = TextAlignment.Right; private TextAlignment mAlignment_LTR; private bool mAlignmentWasRTL; private bool mInitializeAlignment = true; static LocalizeTarget_UnityStandard_TextMesh() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "TextMesh", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = (mTarget ? mTarget.text : null); secondaryTerm = ((string.IsNullOrEmpty(Secondary) && mTarget.font != null) ? mTarget.font.name : null); } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (secondaryTranslatedObj != null && mTarget.font != secondaryTranslatedObj) { mTarget.font = secondaryTranslatedObj; mTarget.GetComponentInChildren().material = secondaryTranslatedObj.material; } if (mInitializeAlignment) { mInitializeAlignment = false; mAlignment_LTR = (mAlignment_RTL = mTarget.alignment); if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right) { mAlignment_LTR = TextAlignment.Left; } if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left) { mAlignment_RTL = TextAlignment.Right; } } if (mainTranslation != null && mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center) { mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR); } mTarget.font.RequestCharactersInTexture(mainTranslation); mTarget.text = mainTranslation; } } }