using UnityEngine; using UnityEngine.Video; namespace I2.Loc; public class LocalizeTarget_UnityStandard_VideoPlayer : LocalizeTarget { static LocalizeTarget_UnityStandard_VideoPlayer() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "VideoPlayer", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Video; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Text; } public override bool CanUseSecondaryTerm() { return false; } public override bool AllowMainTermToBeRTL() { return false; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { VideoClip clip = mTarget.clip; primaryTerm = ((clip != null) ? clip.name : string.Empty); secondaryTerm = null; } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { VideoClip clip = mTarget.clip; if (clip == null || clip.name != mainTranslation) { mTarget.clip = cmp.FindTranslatedObject(mainTranslation); } } }