using UnityEngine; using UnityEngine.UI; namespace I2.Loc; public class LocalizeTarget_UnityUI_Text : LocalizeTarget { private TextAnchor mAlignment_RTL = TextAnchor.UpperRight; private TextAnchor mAlignment_LTR; private bool mAlignmentWasRTL; private bool mInitializeAlignment = true; static LocalizeTarget_UnityUI_Text() { AutoRegister(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type { Name = "Text", Priority = 100 }); } public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; } public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; } public override bool CanUseSecondaryTerm() { return true; } public override bool AllowMainTermToBeRTL() { return true; } public override bool AllowSecondTermToBeRTL() { return false; } public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) { primaryTerm = (mTarget ? mTarget.text : null); secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty); } public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) { Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj(ref mainTranslation, ref secondaryTranslation); if (secondaryTranslatedObj != null && secondaryTranslatedObj != mTarget.font) { mTarget.font = secondaryTranslatedObj; } if (mInitializeAlignment) { mInitializeAlignment = false; mAlignmentWasRTL = LocalizationManager.IsRight2Left; InitAlignment(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL); } else { InitAlignment(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL); if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR)) { mAlignment_LTR = alignLTR; mAlignment_RTL = alignRTL; } mAlignmentWasRTL = LocalizationManager.IsRight2Left; } if (mainTranslation != null && mTarget.text != mainTranslation) { if (cmp.CorrectAlignmentForRTL) { mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR); } mTarget.text = mainTranslation; mTarget.SetVerticesDirty(); } } private void InitAlignment(bool isRTL, TextAnchor alignment, out TextAnchor alignLTR, out TextAnchor alignRTL) { alignLTR = (alignRTL = alignment); if (isRTL) { switch (alignment) { case TextAnchor.UpperRight: alignLTR = TextAnchor.UpperLeft; break; case TextAnchor.MiddleRight: alignLTR = TextAnchor.MiddleLeft; break; case TextAnchor.LowerRight: alignLTR = TextAnchor.LowerLeft; break; case TextAnchor.UpperLeft: alignLTR = TextAnchor.UpperRight; break; case TextAnchor.MiddleLeft: alignLTR = TextAnchor.MiddleRight; break; case TextAnchor.LowerLeft: alignLTR = TextAnchor.LowerRight; break; case TextAnchor.UpperCenter: case TextAnchor.MiddleCenter: case TextAnchor.LowerCenter: break; } } else { switch (alignment) { case TextAnchor.UpperRight: alignRTL = TextAnchor.UpperLeft; break; case TextAnchor.MiddleRight: alignRTL = TextAnchor.MiddleLeft; break; case TextAnchor.LowerRight: alignRTL = TextAnchor.LowerLeft; break; case TextAnchor.UpperLeft: alignRTL = TextAnchor.UpperRight; break; case TextAnchor.MiddleLeft: alignRTL = TextAnchor.MiddleRight; break; case TextAnchor.LowerLeft: alignRTL = TextAnchor.LowerRight; break; case TextAnchor.UpperCenter: case TextAnchor.MiddleCenter: case TextAnchor.LowerCenter: break; } } } }