using System.Collections.Generic; using UnityEngine; namespace I2.Loc; public class RealTimeTranslation : MonoBehaviour { private string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations."; private string TranslatedText = string.Empty; private bool IsTranslating; public void OnGUI() { GUILayout.Label("Translate:"); OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width)); GUILayout.Space(10f); GUILayout.BeginHorizontal(); if (GUILayout.Button("English -> Español", GUILayout.Height(100f))) { StartTranslating("en", "es"); } if (GUILayout.Button("Español -> English", GUILayout.Height(100f))) { StartTranslating("es", "en"); } GUILayout.EndHorizontal(); GUILayout.Space(10f); GUILayout.BeginHorizontal(); GUILayout.TextArea("Multiple Translation with 1 call:\n'This is an example' -> en,zh\n'Hola' -> en"); if (GUILayout.Button("Multi Translate", GUILayout.ExpandHeight(expand: true))) { ExampleMultiTranslations_Async(); } GUILayout.EndHorizontal(); GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width)); GUILayout.Space(10f); if (IsTranslating) { GUILayout.Label("Contacting Google...."); } } public void StartTranslating(string fromCode, string toCode) { IsTranslating = true; GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady); } private void OnTranslationReady(string Translation, string errorMsg) { IsTranslating = false; if (errorMsg != null) { Debug.LogError(errorMsg); } else { TranslatedText = Translation; } } public void ExampleMultiTranslations_Blocking() { Dictionary dictionary = new Dictionary(); GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary); GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary); GoogleTranslation.AddQuery("Hola", "es", "en", dictionary); if (GoogleTranslation.ForceTranslate(dictionary)) { Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "en", dictionary)); Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "zh", dictionary)); Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "", dictionary)); Debug.Log(dictionary["Hola"].Results[0]); } } public void ExampleMultiTranslations_Async() { IsTranslating = true; Dictionary dictionary = new Dictionary(); GoogleTranslation.AddQuery("This is an example", "en", "es", dictionary); GoogleTranslation.AddQuery("This is an example", "auto", "zh", dictionary); GoogleTranslation.AddQuery("Hola", "es", "en", dictionary); GoogleTranslation.Translate(dictionary, OnMultitranslationReady); } private void OnMultitranslationReady(Dictionary dict, string errorMsg) { if (!string.IsNullOrEmpty(errorMsg)) { Debug.LogError(errorMsg); return; } IsTranslating = false; TranslatedText = ""; TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "es", dict) + "\n"; TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "zh", dict) + "\n"; TranslatedText = TranslatedText + GoogleTranslation.GetQueryResult("This is an example", "", dict) + "\n"; TranslatedText += dict["Hola"].Results[0]; } public bool IsWaitingForTranslation() { return IsTranslating; } public string GetTranslatedText() { return TranslatedText; } public void SetOriginalText(string text) { OriginalText = text; } }