using UnityEngine; namespace NGS.MeshFusionPro; public interface ICombinedObjectPart { ICombinedObject Root { get; } Bounds Bounds { get; } Bounds LocalBounds { get; } void Destroy(); } public interface ICombinedObjectPart : ICombinedObjectPart where TCombinedObject : ICombinedObject { new TCombinedObject Root { get; } }