using UnityEngine; namespace NGS.MeshFusionPro; public static class MatrixHelper { public static Vector3 GetTranslation(this Matrix4x4 matrix) { return matrix.GetColumn(3); } public static Matrix4x4 SetTranslation(this Matrix4x4 matrix, Vector3 pos) { Matrix4x4 result = matrix; result.SetColumn(3, new Vector4(pos.x, pos.y, pos.z, 1f)); return result; } }