using UnityEngine; public class BlacksmithUpgrades : MonoBehaviour { public static BlacksmithUpgrades instance; public float meleeDamage = 1f; public float rangedDamage = 1f; public float meleeResistance = 1f; public float rangedResistance = 1f; private void Awake() { instance = this; } private void Start() { if (PerkManager.instance.MeleeResistenceActive) { meleeResistance *= PerkManager.instance.meleeResistence_AmountMulti; } if (PerkManager.instance.RangedResistenceActive) { rangedResistance *= PerkManager.instance.rangedResistence_AmountMulti; } } private void Update() { } }