using UnityEngine; public class DestroyOrDisableOnEnable : MonoBehaviour { [SerializeField] private Hp[] destroy; [SerializeField] private GameObject[] disable; private void OnEnable() { Hp[] array = destroy; foreach (Hp hp in array) { if (hp.gameObject.activeInHierarchy) { hp.TakeDamage(1E+09f); } } GameObject[] array2 = disable; for (int i = 0; i < array2.Length; i++) { array2[i].SetActive(value: false); } } }