using System; using UnityEngine; [Serializable] public class FakeTransorm { private Vector3 localPosition; private Vector3 localScale; private Quaternion localRotation; public FakeTransorm(Transform _transform) { SetToTransormValues(_transform); } public void SetToTransormValues(Transform _transform) { localPosition = _transform.localPosition; localScale = _transform.localScale; localRotation = _transform.localRotation; } public bool IsEqualTo(Transform _transform) { if (localPosition != _transform.localPosition) { return false; } if (localScale != _transform.localScale) { return false; } if (localRotation != _transform.localRotation) { return false; } return true; } }