using UnityEngine; public class Mill_ImprovedPlow : MonoBehaviour { [SerializeField] private BuildSlot buildSlot; public Mesh lvl2Mesh; public Mesh lvl3Mesh; private void OnEnable() { buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh; buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh; foreach (BuildSlot.UpgradeBranch upgradeBranch in buildSlot.Upgrades[1].upgradeBranches) { upgradeBranch.goldIncomeChange++; } foreach (BuildSlot.UpgradeBranch upgradeBranch2 in buildSlot.Upgrades[2].upgradeBranches) { upgradeBranch2.goldIncomeChange++; } Object.Destroy(base.gameObject); } }