using UnityEngine; public class PerkCooldownModifyer : MonoBehaviour { public Equippable requiredPerk; public float hpCooldownMultiplyer; public AutoAttack autoAttack; private void Start() { if (PerkManager.IsEquipped(requiredPerk)) { autoAttack.cooldownDuration *= hpCooldownMultiplyer; autoAttack.recheckTargetInterval *= hpCooldownMultiplyer; } Object.Destroy(this); } }