using UnityEngine; public class PerkDestroyGameObjectModifyer : MonoBehaviour { [SerializeField] private Equippable perk; [SerializeField] private bool destroyIfPerkIsEquipped; [SerializeField] private bool destroyIfPerkIsNotEquipped; private void Start() { if (PerkManager.IsEquipped(perk)) { if (destroyIfPerkIsEquipped) { Object.Destroy(base.gameObject); } } else if (destroyIfPerkIsNotEquipped) { Object.Destroy(base.gameObject); } } }