using UnityEngine; public class PerkRangeModifyer : MonoBehaviour { public Equippable requiredPerk; public float rangeMultiplyer; public AutoAttack autoAttack; public PathfindMovementPlayerunit pathfindMovement; private void Start() { if (PerkManager.IsEquipped(requiredPerk)) { foreach (TargetPriority targetPriority in autoAttack.targetPriorities) { targetPriority.range *= rangeMultiplyer; } if ((bool)pathfindMovement) { pathfindMovement.keepDistanceOf *= rangeMultiplyer; } } Object.Destroy(this); } }