using UnityEngine; public class PlayOneShotAfterSeconds : MonoBehaviour { public float initialDelay = 1f; public ThronefallAudioManager.AudioOneShot type; private float timer; private void Update() { if (timer <= initialDelay) { timer += Time.deltaTime; if (timer > initialDelay) { ThronefallAudioManager.WorldSpaceOneShot(type, base.transform.position); } } } }