using MPUIKIT; using UnityEngine; public class ProductionBar : MonoBehaviour { [SerializeField] private GameObject canvasParent; [SerializeField] private MPImage fill; private float fillAmount = -1f; public void UpdateVisual(float _fillAmount) { if (fillAmount != _fillAmount) { canvasParent.SetActive(_fillAmount > 0f); fill.fillAmount = _fillAmount; fillAmount = _fillAmount; } } }