using MPUIKIT; using UnityEngine; using UnityEngine.UI; public class QuestConditionEquippable : MonoBehaviour { public Color weaponBgColor; public Color perkBgColor; public Color mutatorBgColor; public MPImageBasic background; public Image icon; public void SetData(Equippable data) { icon.sprite = data.icon; if (data is EquippableWeapon) { background.color = weaponBgColor; } if (data is EquippablePerk) { background.color = perkBgColor; } if (data is EquippableMutation) { background.color = mutatorBgColor; } } }